
Directors | |
Clint Oldridge: DirectorWith fifteen years of experience in the gaming industry, Clint is director of ME Games Limited, and co-director of Game Systems International Limited. Responsible for overall game design, and oversight of the business.
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Sam Roads: Artistic DirectorSam is the director and manager of Harlequin Games, and co-director of Game Systems International Limited, with over fourteen years of experience in the gaming industry. Responsible for the games' artistic direction and quality, and management of the artistic team.
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Michael Borgendahl: DirectorWith twenty-four years of experience in telecommunications, sales, marketing, consultancy and management, Michael has previous experience as director of Aspiro Wireless Corporate Applications, and as a regional manager with Nokia.
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Mark Stuckey: Marketing DirectorMark has six years of experience leading a multimillion division of a FTSE-listed materials business. He has a strong background in finance and marketing, with strategic business development and rapid growth expectations and experience.
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Mark Jeffries: Technical DirectorA seasoned IT professional with a career spanning fifteen years in the IT and internet sectors, including a position as chief technical officer and board member of the UK's largest web hosting company. Responsible for server management and infrastructure, and web development.
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Staff | |
John Davis: Content DeveloperA published author and qualified proof-reader, John has spent over ten years working in the gaming industry as a writer, editor and proof-reader. Responsible for research, development and creation of game content.
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Dave Spring: Senior Game DeveloperDave has worked in the computer industry for over thirty-five years, specialising in writing business-critical software. Responsible for server maintenance and ongoing development of the game engine.
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Edward Lane: Game DesignerEdward has over ten years of experience working in the gaming industry in a variety of roles for ME Games Ltd and Harlequin Games. Responsible for GUI design, social networking, and ensuring liaison between the game design team and the coding team.
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Gary Hockin: Web DeveloperGary is a web developer with fifteen years of experience, specialising in database development and PHP. Responsible for accounts functions and integration between the game engine and the games.
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Ryan Davies: Creative DeveloperRyan is qualified in sound engineering and multimedia, and is responsible for audio-visual content, design and online marketing.
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Leon Roberts: Artist/AnimatorLeon graduated in Computer Animation and creates art and animation for Microcosm's games.
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Advisors | |
Ian Livingstone, OBEIan has thirty-five years of experience as a leading figure in the UK games industry, having founded Games Workshop, devised the Fighting Fantasy gamebooks, and secured the Tomb Raider franchise at Eidos. He was awarded an OBE in the 2006 New Year's Honours List for his contribution to the Computer Games Industry.
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Ross InglisRoss has 30 years of experience as a programmer and software designer. He has a keen interest in games of all genres, including board games, computer games and role-playing games. He was responsible for the initial game engine design and development, and continues to help out when needed.
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Jeffery A. DobberpuhlA qualified attorney and game author (2006 Silver Ennie for Best Supplement), he is skilled in contract, corporate and intellectual property laws.
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